These are additions I have made to the tutorial since the original five-chapter release in late 2000.
"You may be sitting on the best quest ever to grace a desktop, but if you don't launch it properly that's all it'll ever grace. In this section I will outline the steps I recommend to successfully launch a quest..."
"In the original The Legend of Zelda, once Link found the whistle he could use it to warp to the entrance of any level from which he has retrieved the Triforce piece. Here's how to set up whistle warps in ZQuest..."
"In the original The Legend of Zelda, once Link found the power bracelet he could gain access to a system of passageways that could transport him all over Hyrule. I will show you how to create one of those now..."
Learn how to use graphics from the BS-Zelda game in your quest.
"Palette cycling allows you to create the illusion of combo animation by automatically changing the colors of the combos. It is commonly used in quests featuring BS-Zelda graphics to simulate water/lava movement and ocean surf..."
"This chapter is intended to serve as an introduction to tile editing only! Tile editing can be very complex at times and is admittedly something I have not mastered completely myself. This introduction will cover adding a tile to represent the Cross, an item recently added to Zelda Classic that does not have a tile alotted for it in the default tile set..."
"This chapter is intended to serve as an introduction to palette editing only! Palette editing can be very complex at times and is admittedly something I have not mastered completely myself. This introduction will cover adding a color to CSet 2 of the overworld palette which will be used later to edit some tiles..."
"In the original The Legend of Zelda, way to trigger "secrets" were pretty much limited to burning bushes, bombing rocks, whistling, and pushing rocks or blocks to make passageways appear. ZQuest not only adds a few more ways to trigger secrets, it allows much more to happen once they are triggered..."